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Documentation
Table of Contents
Documentation
1.
Basics mobfish VR STUDIO
1.1.
Edit
1.1.1.
Scenes
1.1.2.
Editor
1.1.2.1.
Video-Controls
1.1.2.2.
Control-Elements
1.1.3.
Hotspots
1.1.3.1.
Trigger Settings (in development)
1.1.3.2.
Menu
1.1.3.3.
Quiz
1.1.3.4.
Settings Hotspot
1.1.3.5.
Scenelink
1.1.3.6.
Videohotspot
1.1.3.7.
Imagehotspot
1.1.3.8.
Audiohotspot
1.1.3.9.
Text
1.1.3.10.
Weblink
1.1.3.11.
WebVR spezific Hotspots
1.1.3.11.1.
Overlay
1.1.3.11.2.
Redirect
1.1.3.11.3.
PDF
1.1.3.11.4.
Model
1.1.4.
1.2.
Run (VR STUDIO App)
1.2.1.
Android / iOS
1.2.2.
Pico
1.2.3.
Oculus GO / GearVR
1.2.4.
Oculus Quest / Quest 2
1.2.5.
Oculus Rift
1.2.6.
Steam VR (Vive, Mixed Reality, Rift)
1.2.7.
Windows
1.2.8.
Mac
1.2.9.
Viveport M (Vive Focus / Plus)
1.2.10.
Device Manager
1.3.
Publish
1.3.1.
Build and store assets
1.3.2.
GearVR / Oculus GO
1.3.3.
Pico
1.3.4.
Android
1.3.5.
Apple (iOS)
1.3.6.
Oculus Rift (Oculus Store)
1.3.7.
Steam VR (Vive, Mixed Reality, Rift)
1.3.8.
Windows (Desktop)
1.3.9.
Mac OSX (Desktop)
1.3.10.
WebVR
1.4.
Media Libary
1.5.
Analytics
1.5.1.
Review
1.5.2.
Cookies
1.5.3.
Events
1.6.
Project Library
2.
Tutorials
2.1.
Create a new project
2.2.
Interactive VR App in 5 minutes
3.
Settings
3.1.
General Settings
3.2.
App Settings
3.3.
WebVR Settings
3.4.
Design Settings
3.5.
Map Settings
4.
User Management
4.1.
VR-Studio user
4.2.
App user
5.
Advanced Features
5.1.
Multiuser
6.
FAQ
6.1.
App Installation
6.1.1.
Windows
6.1.2.
Android
6.1.3.
Apple iOS
6.1.4.
Oculus Quest / Quest 2
6.1.5.
Pico
6.1.5.1.
Usage of an SD-Card
6.2.
WebVR
6.2.1.
Embedding WebVR
6.3.
Webeditor
6.4.
App
6.5.
Pricing
6.6.
Oculus Mobile devmode
6.7.
Pico
7.
References
7.1.
Codec, resolution,…
7.2.
7.3.
Support
7.4.
Release Notes
7.5.
Screen Cast Android (Oculus GO)
Download as PDF
1.2.8.
Mac
Download our test app in tab “Run”
Right click > Open
Remember device code and enter it in editor under Run > add device to project
Now press “Refresh” in the app and your project appears.
Have fun trying out your own VR project.
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